AnimEngine

Motion Capture based work for Upcoming Game Title

Well, most of the ‘holiday’ period (December, January) was spent getting together another 80 sequences of in game and out-of-game animation sequences for this long-running project.

This here is the result of 1 session of 2 hours (planned, of course), a great sports athlete and performer (Brendan), and about 2 months of post production work on the capture results.

Characters here do not represent those of the actual game.


Categorised as: Workshop


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