Using Engines to Render
I’ve been a lighting / rendering artist in a past life. It’s all animation and code these days. But I had a quick job to do over the holidays ..
Using Unity Game Engine to render out high quality frames for a video-based simulation ‘game’. Involves a bit of taming and code, but it sure beats waiting for days for frames to render from a 3D app. Out of this I get passes with alpha channels, separate character passes, things like data files I build with info on character distances etc. It’s the efficient way. Short holiday job – might expand into a lengthy one. Source sequences /character / backgrounds all store purchased here. I put them together with some routines and wrangled up a little realtime pipeline here.
Categorised as: Workshop