Lost Haven

Animator contract with an excellent USA based team Savatronix, creating a large-scale JRPG called Lost Haven. I’m animating, as well as indulging in the usual game dev practices of technical animation control setup, rigging, and other delightful things.

[Update] – I’ve completed this work, and many RPG sub-systems for character control were covered. And they all work together. Various movement systems, camera and input control, combat, farming, general actions. Code contribution 1500 lines. A nicely thought-out state machine and blendtrees, and many custom sequences. Here is a short demo of targeted, free movement, short sword combos.

Categorised as: Workshop

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